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		<title>BDoubleSpinBox</title>
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		<h1>BDoubleSpinBox</h1>
		<p>Inherites from <a href="BWidget.html">BWidget</a></p>
		<h2>public</h2>
		<h2>public</h2>
		<table id="public">
			<tr><td align="right"/><td><a href="#BDoubleSpinBox(BWidget*)">BDoubleSpinBox</a>(BWidget* parent = 0);</td></tr>
			<tr><td align="right"/><td><a href="#BDoubleSpinBox(double, double,BWidget*)">BDoubleSpinBox</a>(double minimum, double maximum, BWidget* parent = 0);</td></tr>
			<tr><td align="right"/><td><a href="#~BDoubleSpinBox()">~BDoubleSpinBox</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setAlign(Align)">setAlign</a>(Align align);</td></tr>
			<tr><td align="right">Align </td><td><a href="#align()">align</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setValue(double)">setValue</a>(double value);</td></tr>
			<tr><td align="right">double </td><td><a href="#value()">value</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setDecimals(int)">setDecimals</a>(int decimals);</td></tr>
			<tr><td align="right">int </td><td><a href="#decimals()">decimals</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setRange(double, double)">setRange</a>(double minimum, double maximum);</td></tr>
			<tr><td align="right">void </td><td><a href="#setRange(const BRanged&)">setRange</a>(const BRanged& range);</td></tr>
			<tr><td align="right">const BRanged& </td><td><a href="#range()">range</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setMinimum(double)">setMinimum</a>(double minimum);</td></tr>
			<tr><td align="right">double </td><td><a href="#minimum()">minimum</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setMaximum(double)">setMaximum</a>(double maximum);</td></tr>
			<tr><td align="right">double </td><td><a href="#maximum()">maximum</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setPrefix(const BString&)">setPrefix</a>(const BString& prefix);</td></tr>
			<tr><td align="right">const BString& </td><td><a href="#prefix()">prefix</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSuffix(const BString&)">setSuffix</a>(const BString& suffix);</td></tr>
			<tr><td align="right">const BString& </td><td><a href="#suffix()">suffix</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setStep(double)">setStep</a>(double step);</td></tr>
			<tr><td align="right">double </td><td><a href="#step()">step</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setButtonShown(bool)">setButtonShown</a>(bool buttonShown);</td></tr>
			<tr><td align="right">bool </td><td><a href="#buttonShown()">buttonShown</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setFormulable(bool)">setFormulable</a>(bool formulable);</td></tr>
			<tr><td align="right">bool </td><td><a href="#formulable()">formulable</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#sizeHint()">sizeHint</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected">
			<tr><td align="right">virtual void </td><td><a href="#updateEvent(const BEvent&)">updateEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#resizeEvent(const BEvent&)">resizeEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#styleEvent(const BEvent&)">styleEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#freshEvent(const BEvent&)">freshEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#paintEvent(const BEvent&)">paintEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#focusEvent(const BEvent&)">focusEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#keyDownEvent(const BKeyEvent&)">keyDownEvent</a>(const BKeyEvent& keyEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#keyUpEvent(const BKeyEvent&)">keyUpEvent</a>(const BKeyEvent& keyEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#charEvent(const BCharEvent&)">charEvent</a>(const BCharEvent& charEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseEnterEvent(const BMouseEvent&)">mouseEnterEvent</a>(const BMouseEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseLeaveEvent(const BMouseEvent&)">mouseLeaveEvent</a>(const BMouseEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mousePressEvent(const BMouseEvent&)">mousePressEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseReleaseEvent(const BMouseEvent&)">mouseReleaseEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseMoveEvent(const BMouseEvent&)">mouseMoveEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseWheelEvent(const BMouseEvent&)">mouseWheelEvent</a>(const BMouseEvent& wheelEvent);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#mouseDoubleClickEvent(const BMouseEvent&)">mouseDoubleClickEvent</a>(const BMouseEvent& mouseEvent);</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description : </h2>
			<p>The BDoubleSpinBox class provides a spin box widget that takes doubles. Value can be edited in plain text format, if you want to input formula use setFormulable(true) to enable the state.</p>
			<h3>signals:</h3><table>
				<tr><td>Signal_ValueChanged</td><td>Emited when the double value changed.</td></tr>
				<tr><td>Signal_Edited</td><td>When value text is edited and value is different.</td></tr>
				<tr><td>Signal_EditFinished</td><td>When value is edited and widget lost focus.</td></tr></table>
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		<h2 id="docs">Member Documentation</h2>
		<div id="BDoubleSpinBox(BWidget*)">
			<h3>BDoubleSpinBox(BWidget* parent = 0);</h3>
		</div>
		<div id="BDoubleSpinBox(double, double,BWidget*)">
			<h3>BDoubleSpinBox(double minimum, double maximum, BWidget* parent = 0);</h3>
		</div>
		<div id="~BDoubleSpinBox()">
			<h3>~BDoubleSpinBox();</h3>
		</div>
		<div id="setAlign(Align)">
			<h3>void setAlign(Align align);</h3>
		</div>
		<div id="align()">
			<h3>Align align() const;</h3>
		</div>
		<div id="setValue(double)">
			<h3>bool setValue(double value);</h3>
		</div>
		<div id="value()">
			<h3>double value() const;</h3>
		</div>
		<div id="setDecimals(int)">
			<h3>void setDecimals(int decimals);</h3>
		</div>
		<div id="decimals()">
			<h3>int decimals() const;</h3>
		</div>
		<div id="setRange(double, double)">
			<h3>void setRange(double minimum, double maximum);</h3>
		</div>
		<div id="setRange(const BRanged&)">
			<h3>void setRange(const BRanged& range);</h3>
		</div>
		<div id="range()">
			<h3>const BRanged& range() const;</h3>
		</div>
		<div id="setMinimum(double)">
			<h3>void setMinimum(double minimum);</h3>
		</div>
		<div id="minimum()">
			<h3>double minimum() const;</h3>
		</div>
		<div id="setMaximum(double)">
			<h3>void setMaximum(double maximum);</h3>
		</div>
		<div id="maximum()">
			<h3>double maximum() const;</h3>
		</div>
		<div id="setPrefix(const BString&)">
			<h3>void setPrefix(const BString& prefix);</h3>
		</div>
		<div id="prefix()">
			<h3>const BString& prefix() const;</h3>
		</div>
		<div id="setSuffix(const BString&)">
			<h3>void setSuffix(const BString& suffix);</h3>
		</div>
		<div id="suffix()">
			<h3>const BString& suffix() const;</h3>
		</div>
		<div id="setStep(double)">
			<h3>void setStep(double step);</h3>
		</div>
		<div id="step()">
			<h3>double step() const;</h3>
		</div>
		<div id="setButtonShown(bool)">
			<h3>void setButtonShown(bool buttonShown);</h3>
		</div>
		<div id="buttonShown()">
			<h3>bool buttonShown() const;</h3>
		</div>
		<div id="setFormulable(bool)">
			<h3>void setFormulable(bool formulable);</h3>
		</div>
		<div id="formulable()">
			<h3>bool formulable() const;</h3>
		</div>
		<div id="sizeHint()">
			<h3>virtual BSize sizeHint() const;</h3>
		</div>
		<div id="updateEvent(const BEvent&)">
			<h3 id="updateEvent(const BEvent&)">virtual void updateEvent(const BEvent& event);</h3>
		</div>
		<div id="resizeEvent(const BEvent&)">
			<h3 id="resizeEvent(const BEvent&)">virtual void resizeEvent(const BEvent& event);</h3>
		</div>
		<div id="styleEvent(const BEvent&)">
			<h3 id="styleEvent(const BEvent&)">virtual void styleEvent(const BEvent& event);</h3>
		</div>
		<div id="freshEvent(const BEvent&)">
			<h3 id="freshEvent(const BEvent&)">virtual void freshEvent(const BEvent& event);</h3>
		</div>
		<div id="paintEvent(const BEvent&)">
			<h3 id="paintEvent(const BEvent&)">virtual void paintEvent(const BEvent& event);</h3>
		</div>
		<div id="focusEvent(const BEvent&)">
			<h3 id="focusEvent(const BEvent&)">virtual void focusEvent(const BEvent& event);</h3>
		</div>
		<div id="keyDownEvent(const BKeyEvent&)">
			<h3 id="keyDownEvent(const BKeyEvent&)">virtual void keyDownEvent(const BKeyEvent& keyEvent);</h3>
		</div>
		<div id="keyUpEvent(const BKeyEvent&)">
			<h3 id="keyUpEvent(const BKeyEvent&)">virtual void keyUpEvent(const BKeyEvent& keyEvent);</h3>
		</div>
		<div id="charEvent(const BCharEvent&)">
			<h3 id="charEvent(const BCharEvent&)">virtual void charEvent(const BCharEvent& charEvent);</h3>
		</div>
		<div id="mouseEnterEvent(const BMouseEvent&)">
			<h3 id="mouseEnterEvent(const BMouseEvent&)">virtual void mouseEnterEvent(const BMouseEvent& event);</h3>
		</div>
		<div id="mouseLeaveEvent(const BMouseEvent&)">
			<h3 id="mouseLeaveEvent(const BMouseEvent&)">virtual void mouseLeaveEvent(const BMouseEvent& event);</h3>
		</div>
		<div id="mousePressEvent(const BMouseEvent&)">
			<h3 id="mousePressEvent(const BMouseEvent&)">virtual void mousePressEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseReleaseEvent(const BMouseEvent&)">
			<h3 id="mouseReleaseEvent(const BMouseEvent&)">virtual void mouseReleaseEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseMoveEvent(const BMouseEvent&)">
			<h3 id="mouseMoveEvent(const BMouseEvent&)">virtual void mouseMoveEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
		<div id="mouseWheelEvent(const BMouseEvent&)">
			<h3 id="mouseWheelEvent(const BMouseEvent&)">virtual void mouseWheelEvent(const BMouseEvent& wheelEvent);</h3>
		</div>
		<div id="mouseDoubleClickEvent(const BMouseEvent&)">
			<h3 id="mouseDoubleClickEvent(const BMouseEvent&)">virtual void mouseDoubleClickEvent(const BMouseEvent& mouseEvent);</h3>
		</div>
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